Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. Power Vision: Shulk counters with a much stronger slash, but the attack itself has increased startup and ending lag.Has extreme knockback, OHKOing upon countering an … Shulk trusts his companions above anything else, and goes to great lengths to protect them. Ultimate. Neutral Air:-Damages: *7.5% (base) *8.5% (beam) It is Shulk's most useful approach option due to its wide range, low landing lag (10 frames) and high amount of active frames. Technical Data []. Jab 1 5 25 -- Transitions to Jab 2 as early as frame 11. Ultimate. Frame 47 is the earliest you can cancel the move. Autocancels on frame 1-3 and 40 onward. Appearance. Ultimate. His aerials are great tools if spaced correctly, due to their long range. Shulk has a good air-game with Speed art,Jump art and Buster art . Shulk's moves aren't that fast, so his frame data is around 10 or something. By popular demand, here is a look at shulk's hitboxes! ; Dash Vision: Shulk takes a big step forward and the counter's range is extended.The move becomes significantly faster, and the dash turns Dash Vision into the longest-reaching counter in the game. Shulk currently ranks 35th on the tier list, being placed at the middle of the D tier. To knock Snake off of Cypher you need to do 7% damage in doubles or 8.4% damage in singles with a single hit. The animation of Shulk announcing the Art's name grants 14 frames of intangibility (unless canceled into another action), and Shulk will perfect shield any attack that … Does not place Banjo in a helpless state. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Frame 1 would be the fastest. He was confirmed in a Nintendo Direct on August 29. I honestly don't know his data. Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. https://smashboards.com/threads/99-9-shulks-frame-analysis.431540 They are quite strange indeed, having a lot of very weird properties and hitboxes. Vision: Default. Hope you liked it! Shulk also tends to be pessimistic, often feeling particularly frustrated if and when he fails to change the future seen in his visions. In regards to moves, it's how fast a move comes out. Shulk is a newcomer in Super Smash Bros. for Nintendo 3DS and Wii U. 1.4/5.0 Arts can be cancelled, scrolled through, or changed several frames after hitstun occurs, and can be buffer-canceled during an action such as a throw, jump, landing lag and landing from helplessness.. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. This game is 60 frames per second, so the less frames a move has, the faster it comes out. 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